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Tegu-class Communications Freighter #3016
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okkk.... but isnt there like.... new ship restrictions.... like you cant make new nanotrasen/independent/syndicate/srm/solgov ships...... |
do they know chat |
i'm doing this in defiance of the maptainers because i hate them |
This restriction is for contributors outside of the main team. |
sowwy, nwo prwogwess iwn mwonths, rweopwen wwen wrorking on iwt agwian |
we're so back |
I am begging you to finish this |
this is technically already finished. it just needs a review and a description. a telecomms guide too maybe |
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i do not like that the lightswitch in the officer's lounge controls the lights in the officers' quarters. there are also three light switches in the cargo office
this restroom needs better lighting
i believe the pda painter is a centcom utility and it lets you have SUNS pdas so it would be best to remove it
the only set of tools i could find in this ship are hidden below two welding helmets. consider adding toolboxes and toolbelts to the engineer and engi director lockers - they should not start with them
maybe have an emergency suit here
while i'm not an engi player i don't think this is right
maybe a ship like this could use a power monitor. i'd ask a maptainer/other person who is more experienced with telecommunications to test things out but cool ship
this was done so i wouldn't have to make more areas and add APCs to the officer's quarters but in hindsight i probably should just do that. also the multiple lightswitches exist for the same reason you'd have two light switches on both ends of a hallway. it's more convenient like that.
i might add a generic sanitised version of the PDA painter later in a seperate PR. for now they can live without. thak yuo |
-added ship description thank you apogee -made officer quarters unique areas -replaced non-bridge computers with retro computers -added power monitor -added emergency suits -added an extra light to the bathroom -added toolbelts + boxes to all engineer lockers, except for an extra CE belt because the CE spawns with a set already and i don't want multiple here -replaced the props on the supply director's desk with a book and pencil because the lamp clipped with the window -added the electrical closet back because PDA painters allow painting of faction PDAs
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
@shiptest-ss13/maptainers ancient pr, please decide if its being merged or not |
this still has yet to be tested substantially in-game actually. some day... |
Where's the guide? |
It needs a chair or a few railings in the Cargobay please. I beg you |
purgatory |
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BWAAH SCARY TELECOMMS
About The Pull Request
This PR adds a brand new ship to Nanotrasen's post-rework roster.
Images
images below are outdated
The Tegu-class is an engineering freighter equipped with a full telecommunications setup and a subshuttle. It is built to not only facilitate communications between Nanotrasen-aligned vessels in the sector, but also foster several smaller networks for other vessels with a small array of relays. The ship also comes equipped with a small cargo department, an engineering department, a small communications room, and a supply office for the QM.
This PR also adds a new design disk for printing telecommunications parts.
To-do:
Why It's Good For The Game
more ship
Changelog
🆑goober3, Cloudbreak
add: The year is 2070. The Tegu-class Communications Freighter has just been fullmerged.
add: A new subshuttle, the Skink-class Cargo Runner.
/🆑